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Jungle Night Runner
Jungle Night is a fast 2D endless runner set on moonlit jungle tracks. You control a chibi explorer in a fedora as floating grassy platforms scroll past palm silhouettes, vines, and a continuous spike floor that punishes missed jumps. Coin trails and Score / Hi Score readouts push short replay sessions, while a pause control keeps mobile sessions interruptible. Hazard timing is tuned so gaps and spikes stay readable without feeling unfair when speed rises. Built in Unity with C#, I focused on jump feel, obstacle pacing, mid-range device performance, and the Google Play release as Jungle Night 2D.
UnityC#Endless Runner2D Game DevelopmentGame MechanicsPerformance Optimization
Highlights
- Implemented continuous run, jump, and gap-clearing mechanics for mobile play.
- Designed obstacle timing that rewards quick reads without feeling unfair.
- Optimized 2D performance for smooth frame rates on mid-range devices.
- Released on Google Play as Jungle Night 2D.

