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Stay Safe Obstacle Game
Stay Safe is an endless obstacle game built in Unity with C# around a clear health-safety fantasy: stay clear of the virus or get infected. Players pilot a masked hero inside a large orange syringe craft across a pale-green playfield, using large on-screen up/down controls to dodge while firing projectiles at angry green and red spiky virus enemies. Score ticks up as you survive denser waves, with readable silhouettes so hazard reads stay fair as speed increases. The main menu and craft art keep the tone playful rather than clinical, which fitted the pandemic-era theme without feeling heavy. I implemented the dodge-and-shoot loop, collision rules, difficulty ramp, visual feedback, and Play Store release under TechWonders.
UnityC#2D Game DevelopmentGame MechanicsAnimationGame Testing
Highlights
- Created dodge-and-survive gameplay with escalating obstacle pressure.
- Built clear visual cues so players can react to virus hazards quickly.
- Tested difficulty curves and fixed edge-case collisions before release.
- Published under TechWonders on Google Play.


